// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Animation/AnimInstance.h"
#include "MahLazorsAnimInstance.generated.h"

/**
 * 
 */
UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
class UMahLazorsAnimInstance : public UAnimInstance
{
	GENERATED_UCLASS_BODY()

	UPROPERTY(EditAnywhere,BlueprintReadWrite,Category=Default)
	FRotator DesiredHeadRotation;
};
